DESIGN TOPIC FOR STUDENTS

 DT3039

Card Game

  • LEVEL

    III
  • YEARS

    School yrs 7, 8, 9
  • AGES

    12–14 years old
  • STages

    UNDERSTAND ➔ DECIDE ➔ CREATE ➔ BUILD ➔ TEST
  • SUMMARY

    Design a card game. Build your card game and test it.
  • TECH

    Low-tech
  • CHALLENGE

    Complex
  • TIME

    5 sessions (one week)
  • TEAM SIZE

    2 or 3

About

A game is a contest with rules where people to compete for fun. Chess is a game that is played with pieces on a chessboard. There are rules about how to win the game of chess, and the moves that each piece can make, and so forth. We play games for fun and entertainment, but some games, like chess, are taken very seriously with international competitions and worldwide fame for whomever is crowned the champion. A card game is a tabletop game played using playing cards. There are innumerable card games that are played around the world, and many varieties of playing cards, the most commonly known type is the standard 52-card pack which is used in poker, rummy, solitaire, and other games. In traditional card games everyone knows the composition of the deck, the face of the cards are visible to one player only, and the back of the cards are all the same design.
 

Your task

Design a card game to be played by people of any age group, that is played for recreation and enjoyment. Your card game should consist of playing cards of your design, and rules for playing. It may be any kind of game play of your choosing, but games that involve gambling, dares, aggression, or that are dangerous, are forbidden. Build a working model to test your card game. Work on this project in a small team with a group of your classmates.
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The design thinking stages

Follow the five design thinking stages to ensure that you think of everything and do everything necessary in order to succeed in your design project. First, you must UNDERSTAND the design topic and the needs of the users. With that understanding, you can DECIDE what is important to your design solution and what is not so important. Then you CREATE to come up with ideas and improve them. Then you BUILD your chosen design idea in a physical form and improve it through trial-and-error. Finally, you TEST your built design idea to get the opinions of users. Use the methods from the Design Thinking for Schools website as you follow the design thinking stages.
 

Note for teachers

​​​​​​​Read the guide for teachers on Safety for the BUILD Stage for Level III to safely supervise this design project.​​​​​