DESIGN TOPIC FOR STUDENTS

 DT2032

Satchel or Handbag

  • LEVEL

    II
  • YEARS

    School yrs 4, 5, 6
  • AGES

    9–11 years old
  • STEPS

    LEARN
  • SUMMARY

    Design a satchel or handbag for you or someone you know. Make your satchel or handbag and try it.
  • TECH

    Low-tech
  • CHALLENGE

    Complicated
  • TIME

    2 sessions (one full day)
  • TEAM SIZE

    1 or 2

About

A satchel or handbag is a fashion accessory that men and women use to carry things like money, keys and smartphones, when they leave the house. Children carry their books to school in satchels. Satchels and handbags can be plain, or stylish with colours and patterns. A good satchel / handbag can make life easy and last for a long time.
 

Your task

Design a satchel / handbag for yourself or someone in your family. Think about how a new satchel / handbag can carry everything that you need, be comfortable, keep your things safe, and be stylish. Make your satchel / handbag out of paper or card. Do this design topic on your own, or together with a classmate.
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Follow the design steps

To design something well, do it step-by-step and use the methods from the Design Thinking for Schools website. There are four design steps. The first step is LEARN. To design something, you must first learn about it. There is much to learn on any topic, and it is always interesting. Learning will help you to understand the thing that you are designing, so you can do a good job. The second step is DRAW. Try to think of as many different ideas as you can while you draw them with pencil on paper. Keep drawing until you have some ideas that you really like. Improve your ideas and combine them into a single excellent idea. Drawing is easy and fun. Enjoy it! The third step is MAKE. Make the thing that you are designing to show your teacher and classmates. You can only tell if your idea works by making it. Improve your idea while you are making it. Making something with your hands is fun too! The fourth step is TRY. Once you have made something, you should try it to see if it works or not. You can also let someone else try it to see what they think. When you try, you will often find ways to improve your design idea. That will make you a better designer.
 

​​​​​​​​​​​​​​Note for teachers

Read the guide for teachers on Safety for the MAKE Step for Level II to safely supervise this design task.