DESIGN TOPIC FOR STUDENTS

 DT2017

Arcade Game

  • LEVEL

    II
  • YEARS

    School yrs 4, 5, 6
  • AGES

    9–11 years old
  • STEPS

    LEARN ➔ DRAW ➔ MAKE ➔ TRY
  • SUMMARY

    Design an arcade game using simple materials like cardboard. Make your arcade game and try it.
  • TECH

    Low-tech
  • CHALLENGE

    Complicated
  • TIME

    5 sessions (one week)
  • TEAM SIZE

    2 or 3

About

An arcade game is a game where you pay money to play. Arcade games are found in amusement arcades and other places. Arcade games are fun, they are normally games of skill, they sometimes involve chance, and they can have prizes for winning. Note: that a game of pure chance (or card game) where you earn money if you win is gambling, it is not an arcade game.
 

Your task

Design an arcade game to play at school with your classmates. Your arcade game can be of any type, it should mainly test the skill of players, but it can also involve chance. Make a working arcade game out of materials like wood, cardboard, and found objects. Paint and decorate your arcade game so that it looks good. Install all the arcade games of the whole class at the end of the project, and invite students and staff to play at your amusement arcade. Work on this project in a small team with a group of your classmates.
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Follow the design steps

To design something well, do it step-by-step and use the methods from the Design Thinking for Schools website. There are four design steps. The first step is LEARN. To design something, you must first learn about it. There is much to learn on any topic, and it is always interesting. Learning will help you to understand the thing that you are designing, so you can do a good job. The second step is DRAW. Try to think of as many different ideas as you can while you draw them with pencil on paper. Keep drawing until you have some ideas that you really like. Improve your ideas and combine them into a single excellent idea. Drawing is easy and fun. Enjoy it! The third step is MAKE. Make the thing that you are designing to show your teacher and classmates. You can only tell if your idea works by making it. Improve your idea while you are making it. Making something with your hands is fun too! The fourth step is TRY. Once you have made something, you should try it to see if it works or not. You can also let someone else try it to see what they think. When you try, you will often find ways to improve your design idea. That will make you a better designer.
 

​​​​​​​Note for teachers

Read the guide for teachers on Safety for the MAKE Step for Level II to safely supervise this design task.