Handouts for Students

You can’t use up creativity. The more you use, the more you have.
— Maya Angelou —
 4 min.

Summary

Handouts that show the students how to proceed, as they work on their design project.
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Handouts for students to succeed in their design project

The handouts for students will help them to get their design project done. The guides cover what a student needs to know and to do in order to succeed. Select a tab below for your level of student, either Level I, Level II, Level III, or Level IV. You may print the handout for the students or give them the weblink. ​​​​​​​The Guides for Teachers, Supervising Level (I, II, III, or IV) Design, inform you which handouts to use as your students progress through the design project.
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  • LEVEL 

    I
  • YEARS 

    School yrs 1, 2, 3
  • AGES 

    6–8 years old
  • STEPS 

    LEARN ➔ DRAW ➔ MAKE

Handouts for students of Level I

The following single handout is intended for Level I students in school years 1, 2, 3, that is for 6 to 8-year-old children. There is only one handout for Level I students.
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​​​​​​​​​​​​​​​​​​​​​​​​​​​Figure: The three design steps for Level I students are: LEARN, DRAW, and MAKE.

Select your students’ level using the tab above, then click the link to view the handout for students.
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There is something more important than logic: imagination.
— Alfred Hitchcock —
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  • Handout for Students 

     HS120

  • The Design Steps Poster (I)

  • Summary 

     The three design steps are: LEARN, DRAW, MAKE. Follow the three steps when you are designing.

  • LEVEL 

    II
  • YEARS 

    School yrs 4, 5, 6
  • AGES 

    9–11 years old
  • STEPS 

    LEARN ➔ DRAW ➔ MAKE ➔ TRY

Handouts for students of Level II

The following handouts are intended for Level II students in school years 4, 5, 6, that is for 9 to 11-year-old children.

The handouts cover what students need to know, they give an overview of designing, ways to understand the problem, how to be creative, prototyping, and so forth. They are organised in sequence according to the step of the design task, as required.
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Figure: The four design steps for Level II students are: LEARN, DRAW, MAKE, and TRY. Use the handouts for students for their intended step of the design task.

Select your students’ level using the tab above, then choose a handout for students from the list below and click the link to view the handout.
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You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose.
— Dr. Seuss —
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  • Handouts for Students 

     HS223

  • The Design Steps Poster (II)

  • Summary 

    The four steps of designing are, LEARN, DRAW, MAKE, and TRY. Follow the four steps when you design.

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  • Handouts for Students 

     HS224

  • Mind Map (II)

  • Summary 

    A map where you write down what you know about a topic.

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  • Handouts for Students 

     HS225

  • Idea Storm (II)

  • Summary 

    Have as many ideas as you can.

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  • Handouts for Students 

     HS226

  • Dot Voting (II)

  • Summary 

    Vote for the best ideas by using coloured dots.

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  • Handouts for Students 

     HS227

  • Try Question Form (II)

  • Summary 

    Let other people try your design idea and ask them questions about it.

  • LEVEL 

    III
  • YEARS 

    School yrs 7, 8, 9
  • AGES 

    12–14 years old
  • STages 

    UNDERSTAND ➔ DECIDE ➔ CREATE ➔ BUILD ➔ TEST

Handouts for students of Level III

The following handouts are intended for Level III students in school years 7, 8, 9, that is for 12 to 14-year-old students.

The handouts cover what students need to know, they give an overview of designing, ways to understand the problem, how to be creative, prototyping, and so forth. They are organised in sequence according to the stage of the design thinking project, as required.
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Figure: The five stages of design thinking for Level III students are: UNDERSTAND, DECIDE, CREATE, BUILD, and TEST. Use the handouts for students for their intended stage of the design project.

Select your students’ level using the tab above, then choose a handout for students from the list below and click the link to view the handout.
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Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
— Mary Lou Cook —
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  • HANDOUTS FOR STUDENTS 

     HS323

  • The Design Thinking Stages Poster (III)

  • Summary 

     The five stages of design thinking are, UNDERSTAND, DECIDE, CREATE, BUILD, and TEST. Follow the five stages when you are designing for better results.

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  • HANDOUTS FOR STUDENTS 

     HS324

  • Design Principles (III)

  • Summary 

     Important principles to follow when you design.

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  • HANDOUTS FOR STUDENTS 

     HS325

  • Mind Map (III)

  • Summary 

     Make a mind map to plan something, or to map your understanding of a subject, such as the design topic.

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  • HANDOUTS FOR STUDENTS 

     HS326

  • Questions and Answers (III)

  • Summary 

     A list of questions or tasks about the design topic that come from making a mind map of the UNDERSTAND stage.

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  • HANDOUTS FOR STUDENTS 

     HS327

  • Desk Research (III)

  • Summary 

     Find answers to your questions about the design topic from your desk.

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  • HANDOUTS FOR STUDENTS 

     HS328

  • Interview Experts and Users (III)

  • Summary 

     Learn about the design topic from an expert, and ask people who use the product or service, what they think.

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  • HANDOUTS FOR STUDENTS 

     HS329

  • Problem Page (III)

  • Summary 

     Clearly write down ‘the problem’ that you are trying to solve in this design project.

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  • HANDOUTS FOR STUDENTS 

     HS331

  • Idea Storm (III)

  • Summary 

     Work together to think of as many ideas as you can to solve design problems.

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  • HANDOUTS FOR STUDENTS 

     HS332

  • Dot Voting (III)

  • Summary 

     Vote for the best ideas by using coloured dots.

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  • HANDOUTS FOR STUDENTS 

     HS333

  • Idea Sketchathon (III)

  • Summary 

     Use sketching to come up with many ideas and to solve design problems.

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  • HANDOUTS FOR STUDENTS 

     HS334

  • Idea Grid (III)

  • Summary 

     Turn a big and complicated design problem into a few small and simpler problems to solve.

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  • HANDOUTS FOR STUDENTS 

     HS335

  • If I Were You (III)

  • Summary 

     Talk to your classmates about your design work, and learn from each other.

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  • HANDOUTS FOR STUDENTS 

     HS336

  • Test Questions (III)

  • Summary 

     See what your users think about your design idea.

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  • HANDOUTS FOR STUDENTS 

     HS337

  • I Like, I Wish, I Wonder (III)

  • Summary 

     Give helpful advice and opinions to students at the end of a design project.

  • LEVEL 

    IV
  • YEARS 

    School yrs 10, 11, 12
  • AGES 

    15–17 years old
  • STages 

    EMPATHISE ➔ DEFINE ➔ IDEATE ➔ PROTOTYPE ➔ TEST ➔ REFLECT

Handouts for students of Level IV

The following handouts are intended for Level IV students in school years 10, 11, 12, that is for 15 to 17-year-old students.

The handouts cover what students need to know, they give an overview of designing, ways to understand the problem, how to be creative, prototyping, and so forth. They are organised in sequence according to the stage of the design thinking process, as required.
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Figure: The six stages of the design thinking process for Level IV students are: EMPATHISE, DEFINE, IDEATE, PROTOTYPE, TEST, and REFLECT. Use the handouts for students for their intended stage of the design process.

Select your students’ level using the tab above, then choose a handout for students from the list below and click the link to view the handout.
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Unless someone like you cares a whole awful lot, nothing is going to get better. It’s not.
— Dr. Seuss —
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  • Handouts for Students 

     HS421

  • Stationery for Designing (IV)

  • Summary 

     Be organised and have everything that you need to begin a design thinking project.

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  • Handouts for Students 

     HS423

  • The Design Thinking Process Poster (IV)

  • Summary 

     The six stages of design thinking are: EMPATHISE, DEFINE, IDEATE, PROTOTYPE, TEST, and REFLECT. Follow the six stages for greater success when designing.

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  • Handouts for Students 

     HS424

  • Design Principles (IV)

  • Summary 

     Important principles to guide your decisions as you are designing.

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  • Handouts for Students 

     HS425

  • Secrets to Designing (IV)

  • Summary 

     These four design misconceptions and two secrets will improve your understanding of design thinking.

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  • Handouts for Students 

     HS426

  • Mind Map (IV)

  • Summary 

     Make a mind map to plan a design thinking project, or to map your understanding of the design topic.

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  • Handouts for Students 

     HS427

  • Research Questions (IV)

  • Summary 

     Note down questions that you have in the EMPATHISE stage, and find the answers.

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  • Handouts for Students 

     HS428

  • Desk Research (IV)

  • Summary 

     Find answers to your questions about the design topic from your desk.

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  • Handouts for Students 

     HS429

  • Stakeholder Map (IV)

  • Summary 

     Make a map of the people who are affected by the product or service that you are designing.

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  • Handouts for Students 

     HS430

  • User Research (IV)

  • Summary 

     Learn about the people who will use your product or service by surveying their opinions, interviewing them, and observing them.

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  • Handouts for Students 

     HS431

  • Problem Statement (IV)

  • Summary 

     Clearly describe the problem that you are trying to solve in this design thinking project.

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  • Handouts for Students 

     HS433

  • Brainstorming (IV)

  • Summary 

     Work in a team to solve design problems by coming up with as many ideas as you can.

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  • Handouts for Students 

     HS434

  • Dot Voting (IV)

  • Summary 

     Vote for your team’s best ideas by using colour dots.

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  • Handouts for Students 

     HS435

  • Brain Sketching (IV)

  • Summary 

     Work in a team to solve design problems by sketching as many ideas as you can.

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  • Handouts for Students 

     HS436

  • Idea Matrix (IV)

  • Summary 

     Break down a large and complicated design problem into a number of small and simple problems to solve.

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  • Handouts for Students 

     HS437

  • Scamper (IV)

  • Summary 

     Thought-provoking questions to trigger creative, and out-of-the-box thinking.

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  • Handouts for Students 

     HS438

  • Polite Software (IV)

  • Summary 

     Software should serve us, like a faithful butler.

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  • Handouts for Students 

     HS439

  • If I Were You (IV)

  • Summary 

     Discuss your design work with your fellow designers, critique each other’s ideas, and learn from each other.

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  • Handouts for Students 

     HS440

  • MVP (IV)

  • Summary 

     Define the minimum viable product that you will design, with the essential functions and features that your product or service must have.

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  • Handouts for Students 

     HS441

  • Concept Drawing (IV)

  • Summary 

     Make a drawing of a product or service concept to show how it works and what it looks like.

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  • Handouts for Students 

     HS4343

  • Paper Prototypes (IV)

  • Summary 

     A simple and inexpensive way of making prototypes of software interfaces.

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  • Handouts for Students 

     HS444

  • Role-Playing (IV)

  • Summary 

     Gain insights and improve your design ideas by playing the roles of various people connected to the product or service that you are designing.

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  • Handouts for Students 

     HS445

  • Test Checklist (IV)

  • Summary 

     Evaluate your design concept by testing your prototype with real users.

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  • Handouts for Students 

     HS446

  • Design Project Presentation (IV)

  • Summary 

     Present your design project to your teachers, students, parents, and other stakeholders.

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  • Handouts for Students 

     HS447

  • I Like, I Wish, I Wonder (IV)

  • Summary 

     Give constructive feedback to designers at the end of a design project.

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