Guides for Teachers

I am not a teacher, but an awakener.
— Robert Frost —
4 min.

Summary

Guides to managing a design project in your class.
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Guides for teachers to manage a design project

Refer to the guides for teachers below to supervise your students’ design process, to ensure safety, and for assessing and marking student design work. Select the tab for your level of student, either Level I, Level II, Level III, or Level IV.

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  • LEVEL 

    I
  • YEARS 

    School yrs 1, 2, 3
  • AGES 

    6–8 years old
  • STEPS 

    LEARN ➔ DRAW ➔ MAKE

Guides for teachers of Level I

Refer to the following guides for teachers for Level I students in school years 1, 2, 3, that is for 6 to 8-year-old children.

The guides are organised in sequence according to which stage of the design project they will be required (see the figure). There are guides to managing an entire design project in class, from preparation, to leading the children through the Level I design steps, and finally wrapping up a project.

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​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​Figure: The three design steps for Level I students are: LEARN, DRAW, and MAKE, but the teacher’s role begins prior to that with PREP, and extends after the project in POST.

Select your students’ level using the tab above, then choose a guide for teachers from the list below and click the link to view the guide.

Nine-tenths of education is encouragement.
— Anatole France —
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  • LEVEL 

    II
  • YEARS 

    School yrs 4, 5, 6
  • AGES 

    9–11 years old
  • STEPS 

    LEARN ➔ DRAW ➔ MAKE ➔ TRY

Guides for teachers of Level II

Refer to the following guides for teachers for Level II students in school years 4, 5, 6, that is for 9 to 11-year-old children.

The guides are organised in sequence according to which stage of the design project they will be required (see the figure). There are guides to managing an entire design project in class, from preparation, to leading the children through the Level II design steps, and finally wrapping up a project.

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Figure: The four design steps for Level II students are: LEARN, DRAW, MAKE, and TRY, but the teacher’s role begins prior to that with PREP, and extends after the project in POST.

Select your students’ level using the tab above, then choose a guide for teachers from the list below and click the link to view the guide.

Curiosity is the engine of achievement.
— Sir Ken Robinson —
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  • LEVEL 

    III
  • YEARS 

    School yrs 7, 8, 9
  • AGES 

    12–14 years old
  • STages 

    UNDERSTAND ➔ DECIDE ➔ CREATE ➔ BUILD ➔ TEST

Guides for teachers of Level III

Refer to the following guides for teachers for Level III students in school years 7, 8, 9, that is for 12 to 14-year-old students.

The guides are organised in sequence according to which stage of the design project they will be required (see the figure). There are guides to managing an entire design project in class, from preparation, to leading the students through the Level III design thinking stages, and finally wrapping up a project.

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​​​​​​​Figure: The five stages of design thinking for Level III students are: UNDERSTAND, DECIDE, CREATE, BUILD, and TEST, but the teacher’s role begins prior to that with PREP, and extends after the project in POST.

Select your students’ level using the tab above, then choose a guide for teachers from the list below and click the link to view the guide.

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  • LEVEL 

    IV
  • YEARS 

    School yrs 10, 11, 12
  • AGES 

    15–17 years old
  • STages 

    EMPATHISE ➔ DEFINE ➔ IDEATE ➔ PROTOTYPE ➔ TEST ➔ REFLECT

Guides for teachers of Level IV

Refer to the following guides for teachers for Level IV students in school years 10, 11, 12, that is for 15 to 17-year-old students.

The guides are organised in sequence according to which stage of the design project they will be required (see the figure). There are guides to managing an entire design project in class, from preparation, to leading the students through the Level IV design thinking process, and finally wrapping up a project.

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​​​​​​​Figure: The six stages of the design thinking process for Level IV students are: EMPATHISE, DEFINE, IDEATE, PROTOTYPE, TEST, and REFLECT, but the teacher’s role​​​​​​​ begins prior to that with PREP, and extends after the project in POST.

Select your students’ level using the tab above, then choose a guide for teachers from the list below and click the link to view the guide.

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