DT4040 Game App
TECH
High-tech
CHALLENGE
Complex
TIME
15 sessions (one semester)
TEAM SIZE
2 or 3
Background
Computer application software or apps are computer programs designed to run within operating systems in computers, and perform useful tasks for the computer users. Apps are also known as: software, applications, or programs. Apps run on personal computers, tablets, smartphones, smartwatches, and can be found in all kinds of machines like domestic appliances, automobiles, and so forth. There are numerous types of apps, some common types are web browsers, messenger apps, voice and videotelephony apps, social media apps, office applications, and games. Apps are used for science, learning, communicating, socialising, entertainment, playing games, and doing work in every industry imaginable. A game is a contest with rules where we compete for fun. Chess is a game that is played with pieces on a chessboard, with rules about how to win the game, the moves that each piece can make, and so forth. We play games for fun and entertainment, yet some games, like chess, are serious endeavours with international competitions and worldwide fame for whomever is crowned the champion. Games for smartphones or tablets continue to grow in popularity as they can be played immediately without requiring special equipment.
The design brief
Design a game app for a smartphone or tablet for one or more players to play at the same time. Decide on the type of game and determine how your game will be challenging, rewarding, and fun to play, by understanding the needs of the players. Consider the human and social values that you would like to foster, and think about how a game app can help you to attain them. Make a detailed mock-up of your game app and a presentation to show your design solution to your fellow students and teachers. Work on this project in a team with a small group of your classmates.
The design thinking process
Follow the six stages of the design thinking process to ensure that you are thorough and do everything necessary to succeed in your design project. First, you endeavour to understand the design topic and EMPATHISE with the needs of the users. With that understanding, you can DEFINE what is essential to the product or system that you are designing. Then you IDEATE, that is, you creatively come up with ideas and develop them. The next step is to PROTOTYPE your chosen design solution in a physical form and improve it through trial-and-error. Then you TEST your design idea to elicit the opinions of users. And finally, at the end of the process, you REFLECT upon your project to benefit from the experience. Use the appropriate methods from the Design Thinking for Schools website as you proceed along the design thinking process.
Note for teachers
It is not feasible for school students to develop and code a software application in school as they won’t have the knowledge and skills, nor is there enough time to acquire them. Therefore, the students may make a mock-up of their application, also known as a wireframe model. A mock-up is made during software development or website design to look like a working application or website, but it doesn’t actually work. A mock-up shows how the application will work once it is built. The students may make a mock-up to simulate their application’s windows and functions with office presentation software such as Microsoft PowerPoint or Apple Keynote using their button features and so forth, or they may use professional apps for designing and simulating software and websites.
Read the guide for teachers on Safety for the PROTOTYPE Stage for Level IV to safely supervise this design project.
More design topics for Level IV…
Read the next design topic for Level IV students (15 to 17 years old).
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