DESIGN TOPIC FOR STUDENTS

 DT3043

Exclusive Confections

  • LEVEL

    III
  • YEARS

    School yrs 7, 8, 9
  • AGES

    12–14 years old
  • STages

    UNDERSTAND ➔ DECIDE ➔ CREATE ➔ BUILD ➔ TEST
  • SUMMARY

    Design a collection of exclusive confections for sale. Make your confections from their real ingredients and try them.
  • TECH

    Low-tech
  • CHALLENGE

    Complex
  • TIME

    5 sessions (one week)
  • TEAM SIZE

    2 or 3

Background

Confections are sweets made from sugar and other ingredients that are popular around the world. There are three main types of confections: sugar based sweets, chocolate based sweets, and baked pastries. Confectionery is the art of making confections that goes back to ancient times. Confections may be served at parties and dinners, or handed out at festivals, or given as gifts, and they are popular with tourists who enjoy sampling the local varieties. While most confections are mass-produced and cheap, some exclusive varieties are made in smaller numbers, and sold at higher prices. Exclusive confections will combine unique ingredients while being shaped by the highly-trained confectioners into extraordinary artistic forms.
 

The task

Design a collection of exclusive sugar or chocolate confections for a confectionery shop. Your exclusive confections may be sweets made of sugar, or chocolates, but not baked goods, such as cakes. Your job is to come up with exciting and unique recipes and forms for at least six confections that will be produced by the confectionery shop using traditional or new techniques. Build appearance models to demonstrate your confection design ideas. Work on this project in a small team with a group of your classmates.
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The design thinking stages

Follow the five design thinking stages to ensure that you think of everything and do everything necessary in order to succeed in your design project. First, you must UNDERSTAND the design topic and the needs of the users. With that understanding, you can DECIDE what is important to your design solution and what is not so important. Then you CREATE to come up with ideas and improve them. Then you BUILD your chosen design idea in a physical form and improve it through trial-and-error. Finally, you TEST your built design idea to get the opinions of users. Use the methods from the Design Thinking for Schools website as you follow the design thinking stages.
 

Note for teachers

​​​​​​​Read the guide for teachers on Safety for the BUILD Stage for Level III to safely supervise this design project.​​​​​