DESIGN TOPIC FOR STUDENTS

 DT4007

Gaming Controller

  • LEVEL

    IV
  • YEARS

    School yrs 10, 11, 12
  • AGES

    15–17 years old
  • Process

    EMPATHISE ➔ DEFINE ➔ IDEATE ➔ PROTOTYPE ➔ TEST ➔ REFLECT
  • SUMMARY

    Design a gaming controller using simple electronics or an Arduino. Prototype your gaming controller and test it.
  • TECH

    High-tech
  • CHALLENGE

    Complicated
  • TIME

    15 sessions (one semester)
  • TEAM SIZE

    1 or 2

Background

A gaming controller is an input device used by players to control video games. Gaming controllers include a panel with simple switches or push-buttons, the keys on a computer keyboard, a computer mouse, a touch screen, a dedicated joystick, a racing car steering wheel and foot pedals, light guns to simulate firearms, and so forth. Gaming controllers may also take inputs from the computer game to provide information to the player, haptic feedback, and so forth. A gaming controller can function in any way, and take any form imaginable, as long as the controller transmits the signal effectively to the game and to the player.
​​​​​​​A smart electronic device is a useful instrument, machine, or gadget that is controlled by electronic circuitry microcontroller boards, or sometimes by a single-board computer like a Raspberry Pi, and that perform only a few limited functions. We have many different kinds of devices at home, on our person, or at school to perform useful work for us, or to provide us with information, in order to increase our well-being.
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The design brief

Design a gaming controller for yourself for playing your favourite video games, using simple electronic circuitry, or a microcontroller board like the Arduino. The gaming controller may be for playing a specific video game or for a variety of games, and it may be portable or fixed, as you wish. Construct a working prototype of your gaming controller and test it. Work on this project on your own, or together with a classmate.

 

​​​​​The design thinking process

Follow the six stages of the design thinking process to ensure that you are thorough and do everything necessary to succeed in your design project. First, you endeavour to understand the design topic and EMPATHISE with the needs of the users. With that understanding, you can DEFINE what is essential to the product or system that you are designing. Then you IDEATE, that is, you creatively come up with ideas and develop them. The next step is to PROTOTYPE your chosen design solution in a physical form and improve it through trial-and-error. Then you TEST your design idea to elicit the opinions of users. And finally, at the end of the process, you REFLECT upon your project to benefit from the experience. Use the appropriate methods from the Design Thinking for Schools website as you proceed along the design thinking process.
 

Note for teachers

Undertaking a student design project using electrical parts or microcontrollers such as Arduino requires:

  • teachers who are able to supervise such a project;
  • laboratories or workshops with electrical and electronic parts and tools;
  • ​​​​​​​and students who are trained to work with electricity, tools, and equipment.

Read the guide for teachers on Safety for the PROTOTYPE Stage for Level IV to safely supervise this design project.