DESIGN TOPIC FOR STUDENTS

 DT4010

Home Robot

  • LEVEL

    IV
  • YEARS

    School yrs 10, 11, 12
  • AGES

    15–17 years old
  • Process

    EMPATHISE ➔ DEFINE ➔ IDEATE ➔ PROTOTYPE ➔ TEST ➔ REFLECT
  • SUMMARY

    Design a useful home robot using simple electronics or an Arduino. Prototype your home robot and test it.
  • TECH

    High-tech
  • CHALLENGE

    Complicated
  • TIME

    15 sessions (one semester)
  • TEAM SIZE

    2 or 3

 Background

A robot is a machine that can be programmed to perform complicated tasks automatically and somewhat autonomously. Robots have been a staple of science fiction literature and cinema for a long time, but they only came into widespread use in the 1990s, beginning with industrial applications, where they are commonly used for tasks such as assembling circuit boards, and welding and spray-painting car bodies. Beyond the factory, robotic trams and taxis are increasingly being deployed in cities around the world, and robotic vacuum cleaners and mops are making an appearance in offices and homes too. Robots in the home promise to assist us by doing the hard and tedious work, and by cutting down on errors.
​​​​​​​A smart electronic device is a useful instrument, machine, or gadget that is controlled by electronic circuitry microcontroller boards, or sometimes by a single-board computer like a Raspberry Pi, and that perform only a few limited functions. We have many different kinds of devices at home, on our person, or at school to perform useful work for us, or to provide us with information, in order to increase our well-being.
 

The design brief

Design a home robot for your home, using simple electronic circuitry, or a microcontroller board like the Arduino. The home automation system may perform any kind of useful work, such as cleaning, maintenance, information, communications and so forth; and it may be used in any part of your house inside or outside, such as the living areas, kitchen, garden, and so forth. The robot may be portable or fixed, as you wish. Construct a working prototype of your home robot and test it. Alternatively, you may build a computer-aided design (CAD) model of your design concept, if you prefer. Work on this project in a small team with a group of your classmates.

 

​​​​​The design thinking process

Follow the six stages of the design thinking process to ensure that you are thorough and do everything necessary to succeed in your design project. First, you endeavour to understand the design topic and EMPATHISE with the needs of the users. With that understanding, you can DEFINE what is essential to the product or system that you are designing. Then you IDEATE, that is, you creatively come up with ideas and develop them. The next step is to PROTOTYPE your chosen design solution in a physical form and improve it through trial-and-error. Then you TEST your design idea to elicit the opinions of users. And finally, at the end of the process, you REFLECT upon your project to benefit from the experience. Use the appropriate methods from the Design Thinking for Schools website as you proceed along the design thinking process.
 

Note for teachers

Undertaking a student design project using electrical parts or microcontrollers such as Arduino requires:

  • teachers who are able to supervise such a project;
  • laboratories or workshops with electrical and electronic parts and tools;
  • ​​​​​​​and students who are trained to work with electricity, tools, and equipment.
​​​​​​​Read the guide for teachers on Safety for the PROTOTYPE Stage for Level IV to safely supervise this design project.