DESIGN TOPIC FOR STUDENTS

 DT2026

Lifeboat

  • LEVEL

    II
  • YEARS

    School yrs 4, 5, 6
  • AGES

    9–11 years old
  • STEPS

    LEARN ➔ DRAW ➔ MAKE ➔ TRY
  • SUMMARY

    Design a lifeboat. Make a scale model of your lifeboat to show it.
  • TECH

    Low-tech
  • CHALLENGE

    Complicated
  • TIME

    5 sessions (one week)
  • TEAM SIZE

    2 or 3

About

A lifeboat is a small boat to save passengers if there is an emergency on a larger boat or ship. Some lifeboats are rigid, some are inflatable, some are enclosed, and some are open. Lifeboats must be small enough to store on a ship until they are needed, and big enough to carry all the passengers and crew. Lifeboats also have equipment that you need in an emergency.
 

Your task

Design a lifeboat for a large boat or ship of your choice. Think about how important a lifeboat is, it must protect the passengers from bad weather and keep them safe for many days. What equipment and things must a lifeboat have on board? Make a model of your lifeboat using paper or card. Work on this design topic in a small team with a group of your classmates.
​​​​​​​

Follow the design steps

To design something well, do it step-by-step and use the methods from the Design Thinking for Schools website. There are four design steps. The first step is LEARN. To design something, you must first learn about it. There is much to learn on any topic, and it is always interesting. Learning will help you to understand the thing that you are designing, so you can do a good job. The second step is DRAW. Try to think of as many different ideas as you can while you draw them with pencil on paper. Keep drawing until you have some ideas that you really like. Improve your ideas and combine them into a single excellent idea. Drawing is easy and fun. Enjoy it! The third step is MAKE. Make the thing that you are designing to show your teacher and classmates. You can only tell if your idea works by making it. Improve your idea while you are making it. Making something with your hands is fun too! The fourth step is TRY. Once you have made something, you should try it to see if it works or not. You can also let someone else try it to see what they think. When you try, you will often find ways to improve your design idea. That will make you a better designer.
 

​​​​​​​Note for teachers

Read the guide for teachers on Safety for the MAKE Step for Level II to safely supervise this design task.