DT2007 Mobile Device Stand
TECH
Medium-tech
CHALLENGE
Simple
TIME
2 sessions (one full day)
TEAM SIZE
1 or 2
About
Smart-phones, tablet computers, and laptop computers are useful for doing schoolwork, for communicating with friends and teachers, for playing games, and many other things. They are known as mobile devices, (‘device’ means ‘instrument’). Mobile devices have many different accessories that you can buy, such as stands. A stand is a useful accessory for your mobile device. A stand can hold your device at your desk, by your bedside, on a table, while it is charging, and more. A stand may also have other uses.
Your task
Design a stand for a mobile device; either for a smart-phone, a tablet computer, or a laptop computer. Your stand may be to hold the device while it is being used, or when it is being kept aside. Decide which device your stand will be designed for. It may be your own smart-phone or tablet or laptop computer; or, it may be a device for someone in your family. Imagine that your mobile device stand will be made of any material that you like. Do this design topic on your own, or together with a classmate.
Follow the design steps
To design something well, do it step-by-step and use the methods from the Design Thinking for Schools website. There are four design steps. The first step is LEARN. To design something, you must first learn about it. There is much to learn on any topic, and it is always interesting. Learning will help you to understand the thing that you are designing, so you can do a good job. The second step is DRAW. Try to think of as many different ideas as you can while you draw them with pencil on paper. Keep drawing until you have some ideas that you really like. Improve your ideas and combine them into a single excellent idea. Drawing is easy and fun. Enjoy it! The third step is MAKE. Make the thing that you are designing to show your teacher and classmates. You can only tell if your idea works by making it. Improve your idea while you are making it. Making something with your hands is fun too! The fourth step is TRY. Once you have made something, you should try it to see if it works or not. You can also let someone else try it to see what they think. When you try, you will often find ways to improve your design idea. That will make you a better designer.
Note for teachers
Read the guide for teachers on Safety for the MAKE Step for Level II to safely supervise this design task.
More design topics for Level II…
Read the next design topic for Level II children (9 to 11 years old).
About design topics…
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