DESIGN TOPIC FOR STUDENTS

 DT3047

Playground Game

  • LEVEL

    III
  • YEARS

    School yrs 7, 8, 9
  • AGES

    12–14 years old
  • STages

    UNDERSTAND ➔ DECIDE ➔ CREATE ➔ BUILD ➔ TEST
  • SUMMARY

    Design a playground game. Build your playground game and test it.
  • TECH

    Low-tech
  • CHALLENGE

    Complex
  • TIME

    5 sessions (one week)
  • TEAM SIZE

    2 or 3

About

A game is a contest with rules where people to compete for fun. Chess is a game that is played with pieces on a chessboard. There are rules about how to win the game of chess, and the moves that each piece can make, and so forth. We play games for fun and entertainment, but some games, like chess, are taken very seriously with international competitions and worldwide fame for whomever is crowned the champion. Playground games are popular games for children that take place in a playground or inside a gymnasium and may use simple things like skipping ropes, balls, chairs, and so forth. Playground games are mostly played by two or more players, but some games, such as hopscotch, can be played by one player. Hide and seek, marbles, and hopscotch are common playground games.
 

Your task

Design a playground game to be played by children of any age group, that is played for physical recreation, education, and enjoyment. Your playground game may have equipment or playground furniture, as you wish. Your playground game will also have rules for playing. It may be any kind of game play of your choosing, but games that involve gambling, dares, aggression, or that are dangerous, are forbidden. Build a working model to test your playground game. Work on this project in a small team with a group of your classmates.
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The design thinking stages

Follow the five design thinking stages to ensure that you think of everything and do everything necessary in order to succeed in your design project. First, you must UNDERSTAND the design topic and the needs of the users. With that understanding, you can DECIDE what is important to your design solution and what is not so important. Then you CREATE to come up with ideas and improve them. Then you BUILD your chosen design idea in a physical form and improve it through trial-and-error. Finally, you TEST your built design idea to get the opinions of users. Use the methods from the Design Thinking for Schools website as you follow the design thinking stages.
 

Note for teachers

​​​​​​​Read the guide for teachers on Safety for the BUILD Stage for Level III to safely supervise this design project.​​​​​