DESIGN TOPIC FOR STUDENTS

 DT2029

Problem Solver

  • LEVEL

    II
  • YEARS

    School yrs 4, 5, 6
  • AGES

    9–11 years old
  • STEPS

    LEARN ➔ DRAW ➔ MAKE ➔ TRY
  • SUMMARY

    Find a problem to solve and design a solution to that problem. Make your problem solver and try it.
  • TECH

    Low-tech
  • CHALLENGE

    Complicated
  • TIME

    5 sessions (one week)
  • TEAM SIZE

    2 or 3

About

Our world has been shaped by people just like us. People decide and shape the world in many ways. Planners and politicians decide where to build roads, cities, ports, factories, and so forth. Architects and families decide the shape of their homes, while school principals decide the shape of schools. Many different people design the objects that we use. The world has been shaped for us, but we can also shape our world by becoming designers ourselves.
 

Your task

Look around your home or school to find problems that you can solve by designing something new. Maybe you can fix something in your kitchen at home, maybe you can improve the school library, or your classroom, or the canteen. Whatever the problem, a designer like you can solve it. At the end of this project, make a model to show your design idea. Work on this project in a small team with a group of your classmates.
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Follow the design steps

To design something well, do it step-by-step and use the methods from the Design Thinking for Schools website. There are four design steps. The first step is LEARN. To design something, you must first learn about it. There is much to learn on any topic, and it is always interesting. Learning will help you to understand the thing that you are designing, so you can do a good job. The second step is DRAW. Try to think of as many different ideas as you can while you draw them with pencil on paper. Keep drawing until you have some ideas that you really like. Improve your ideas and combine them into a single excellent idea. Drawing is easy and fun. Enjoy it! The third step is MAKE. Make the thing that you are designing to show your teacher and classmates. You can only tell if your idea works by making it. Improve your idea while you are making it. Making something with your hands is fun too! The fourth step is TRY. Once you have made something, you should try it to see if it works or not. You can also let someone else try it to see what they think. When you try, you will often find ways to improve your design idea. That will make you a better designer.
 

​​​​​​​Note for teachers

Read the guide for teachers on Safety for the MAKE Step for Level II to safely supervise this design task.