DESIGN TOPIC FOR STUDENTS

 DT2031

Refreshment Stand

  • LEVEL

    II
  • YEARS

    School yrs 4, 5, 6
  • AGES

    9–11 years old
  • STEPS

    LEARN ➔ DRAW ➔ MAKE ➔ TRY
  • SUMMARY

    Design a refreshment stand. Build your refreshment stand and try it.
  • TECH

    Low-tech
  • CHALLENGE

    Complicated
  • TIME

    2 sessions (one full day)
  • TEAM SIZE

    2 or 3

About

Refreshment stands serve cool drinks to people who are passing by. Young people will put up refreshment stands beside a busy road with delicious cool drinks to sell, because they are a good way to earn pocket money. A refreshment stand has pitchers with cool drink that is ready to serve. To get more customers and make more money, it is best to make delicious cool drinks that are inexpensive.
 

Your task

Design a refreshment stand for selling refreshing homemade cool drinks. Think about where your refreshment stand will be, and ask your teacher and parents about that. Think about what your refreshment stand will need to attract customers, to work comfortably, and to sell lots of drinks. Make your refreshments stand and use it. Work on this project in a small team with a group of your classmates. Please donate the profits from your refreshments stand to your school or to a charity.
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Follow the design steps

To design something well, do it step-by-step and use the methods from the Design Thinking for Schools website. There are four design steps. The first step is LEARN. To design something, you must first learn about it. There is much to learn on any topic, and it is always interesting. Learning will help you to understand the thing that you are designing, so you can do a good job. The second step is DRAW. Try to think of as many different ideas as you can while you draw them with pencil on paper. Keep drawing until you have some ideas that you really like. Improve your ideas and combine them into a single excellent idea. Drawing is easy and fun. Enjoy it! The third step is MAKE. Make the thing that you are designing to show your teacher and classmates. You can only tell if your idea works by making it. Improve your idea while you are making it. Making something with your hands is fun too! The fourth step is TRY. Once you have made something, you should try it to see if it works or not. You can also let someone else try it to see what they think. When you try, you will often find ways to improve your design idea. That will make you a better designer.
 

​​​​​​​Note for teachers

Read the guide for teachers on Safety for the MAKE Step for Level II to safely supervise this design task.