DT4018 School Learning Record App
TECH
High-tech
CHALLENGE
Complicated
TIME
5 sessions (one week)
TEAM SIZE
2 or 3
Background
Schools keep records of their students’ learning as a service to the students and for legal reasons. Learning records may include marks or grades from tests, exams, assignments and so forth. Learning records may also include report cards, records of achievement, disciplinary records, teacher feedback, samples of student work in a portfolio, and so forth. The goal is to have a fair and accurate assessment system to enhance student learning, and for the records to be kept securely while respecting the privacy of students.
Computer application software or apps are computer programs designed to run within operating systems in computers, and perform useful tasks for the computer users. Apps are also known as: software, applications, or programs. Apps run on personal computers, tablets, smartphones, smartwatches, and can be found in all kinds of machines like domestic appliances, automobiles, and so forth. There are numerous types of apps, some common types are web browsers, messenger apps, voice and videotelephony apps, social media apps, office applications, and games. Apps are used for science, learning, communicating, socialising, entertainment, playing games, and doing work in every industry imaginable.
The design brief
Design a school learning record app for you and your classmates to use in school that runs on either a PC, tablet, or smartphone. Your learning record app should keep a record of your academic progress of all your studies at school, or just a specific class. The app should record your grades and other useful data to give you information to enhance your academic performance. Your school learning record app may be challenging, or entertaining, or game-like, and it may involve social features, as long as its main purpose is to enhance your academic performance. Make a detailed mock-up of your school learning record app to show it. Work on this project in a small team with a group of your classmates.
The design thinking process
Follow the six stages of the design thinking process to ensure that you are thorough and do everything necessary to succeed in your design project. First, you endeavour to understand the design topic and EMPATHISE with the needs of the users. With that understanding, you can DEFINE what is essential to the product or system that you are designing. Then you IDEATE, that is, you creatively come up with ideas and develop them. The next step is to PROTOTYPE your chosen design solution in a physical form and improve it through trial-and-error. Then you TEST your design idea to elicit the opinions of users. And finally, at the end of the process, you REFLECT upon your project to benefit from the experience. Use the appropriate methods from the Design Thinking for Schools website as you proceed along the design thinking process.
Note for teachers
It is not feasible for school students to develop and code a software application in school as they won’t have the knowledge and skills, nor is there enough time to acquire them. Therefore, the students may make a mock-up of their application, also known as a wireframe model. A mock-up is made during software development or website design to look like a working application or website, but it doesn’t actually work. A mock-up shows how the application will work once it is built. The students may make a mock-up to simulate their application’s windows and functions with office presentation software such as Microsoft PowerPoint or Apple Keynote using their button features and so forth, or they may use professional apps for designing and simulating software and websites.
Read the guide for teachers on Safety for the PROTOTYPE Stage for Level IV to safely supervise this design project.
More design topics for Level IV…
Read the next design topic for Level IV students (15 to 17 years old).
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