DESIGN TOPIC FOR STUDENTS

 DT4021

Smart Electronic Device

  • LEVEL

    IV
  • YEARS

    School yrs 10, 11, 12
  • AGES

    15–17 years old
  • Process

    EMPATHISE ➔ DEFINE ➔ IDEATE ➔ PROTOTYPE ➔ TEST ➔ REFLECT
  • SUMMARY

    Design a useful smart electronic device for home or school using simple electronics or an Arduino. Prototype your electronic device and test it.
  • TECH

    High-tech
  • CHALLENGE

    Complicated
  • TIME

    15 sessions (one semester)
  • TEAM SIZE

    2 or 3

Background

A smart electronic device is a useful instrument, machine, or gadget that is controlled by electronic circuitry microcontroller boards, or sometimes by a single-board computer like a Raspberry Pi. Smart electronic devices are computers that perform only a few limited functions. We have many different kinds of devices at home, on our person, or at school to perform useful work for us, or to provide us with information, and so forth. The goal is to provide us with useful functions or information in order to increase our well-being.
 

The design brief

Design a useful battery-powered smart electronic device for yourself for home or school using simple electronic circuitry, or a microcontroller board like the Arduino. The smart electronic device should do something useful to assist you in your normal day-to-day activities, or it may provide you with useful information. The device may be worn on your person or not. Construct a working prototype of your smart electronic device and test it. Work on this project in a small team with a group of your classmates.
 

​​​​​​​​​​​​The design thinking process

Follow the six stages of the design thinking process to ensure that you are thorough and do everything necessary to succeed in your design project. First, you endeavour to understand the design topic and EMPATHISE with the needs of the users. With that understanding, you can DEFINE what is essential to the product or system that you are designing. Then you IDEATE, that is, you creatively come up with ideas and develop them. The next step is to PROTOTYPE your chosen design solution in a physical form and improve it through trial-and-error. Then you TEST your design idea to elicit the opinions of users. And finally, at the end of the process, you REFLECT upon your project to benefit from the experience. Use the appropriate methods from the Design Thinking for Schools website as you proceed along the design thinking process.
 

Note for teachers

Undertaking a student design project using electrical parts or microcontrollers such as Arduino requires:

  • teachers who are able to supervise such a project;
  • laboratories or workshops with electrical and electronic parts and tools;
  • ​​​​​​​and students who are trained to work with electricity, tools, and equipment.

Read the guide for teachers on Safety for the PROTOTYPE Stage for Level IV to safely supervise this design project.