DT3053 Sport Training Game
TECH
Low-tech
CHALLENGE
Complex
TIME
5 sessions (one week)
TEAM SIZE
2 or 3
About
A game is a contest with rules where people to compete for fun. Chess is a game that is played with pieces on a chessboard. There are rules about how to win the game of chess, and the moves that each piece can make, and so forth. We play games for fun and entertainment, but some games, like chess, are taken very seriously with international competitions and worldwide fame for whomever is crowned the champion. Sport training games that athletes play to improve their ability in a particular sport. Sports training games may be played on the training field, or in a gymnasium, or anywhere suitable; and they may use specialised equipment or no equipment at all. Sports training games may be played by any number of players, depending on the sport and the training that is being done. Some common training games are: 'one touch' to improve passing skills in football; 'around the world' to train shooting skills in basketball; and 'tennis wall' where an individual player trains and improves their reflexes in that sport.
Your task
Design a sport training game for children of any age group, that is played for physical recreation, enjoyment, and that aids in training for any aspect of a chosen sport. For example, your game might only train a player’s reflexes for the chosen sport. Your sport training game may have equipment, or machinery, as you wish. Your sport training game will also have rules for playing. It may be any kind of game play of your choosing, but games that involve gambling, dares, aggression, or that are dangerous, are forbidden. Build a working model to test your sport training game. Work on this project in a small team with a group of your classmates.
The design thinking stages
Follow the five design thinking stages to ensure that you think of everything and do everything necessary in order to succeed in your design project. First, you must UNDERSTAND the design topic and the needs of the users. With that understanding, you can DECIDE what is important to your design solution and what is not so important. Then you CREATE to come up with ideas and improve them. Then you BUILD your chosen design idea in a physical form and improve it through trial-and-error. Finally, you TEST your built design idea to get the opinions of users. Use the methods from the Design Thinking for Schools website as you follow the design thinking stages.
Note for teachers
Read the guide for teachers on Safety for the BUILD Stage for Level III to safely supervise this design project.
More design topics for Level IV…
This is the last design topic for Level IV. We shall add topics regularly. Continue reading on design topics for Level IV students (15 to 17 years old).