DT3031 Sports Training Device
TECH
Medium-tech
CHALLENGE
Complicated
TIME
5 sessions (one week)
TEAM SIZE
2 or 3
About
Sport is a competitive activity where individuals or teams compete on their physical abilities, tactics, and skills. Sport is never based on luck, for example, on the roll of dice. Still, sportsmen and women can benefit from good fortune, for example in the bounce of a rugby ball. Sports may be more physical, like rugby, or less, like snooker. Sports may involve animals like horses, and they may involve machines like racing cars. Training for a sport may involve practising, like playing soccer to improve your soccer abilities; or it may involve specific activities to improve a part of your abilities, for example doing weight training to strengthen your muscles to improve at soccer.
Your task
Design a device to assist a person in training for a chosen sport. Your sports training device may be for specialised or general training, as you see fit, but it must be safe and healthy to use. Build a full-size working model to test your sport training device. Work on this project individually or in a team. Work on this project in a small team with a group of your classmates.
The design thinking stages
Follow the five design thinking stages to ensure that you think of everything and do everything necessary in order to succeed in your design project. First, you must UNDERSTAND the design topic and the needs of the users. With that understanding, you can DECIDE what is important to your design solution and what is not so important. Then you CREATE to come up with ideas and improve them. Then you BUILD your chosen design idea in a physical form and improve it through trial-and-error. Finally, you TEST your built design idea to get the opinions of users. Use the methods from the Design Thinking for Schools website as you follow the design thinking stages.
Note for teachers
Read the guide for teachers on Safety for the BUILD Stage for Level III to safely supervise this design project.
More design topics for Level III…
Read the next design topic for Level III students (12 to 14 years old).