DESIGN TOPIC FOR STUDENTS

 DT2038

Tool Station

  • LEVEL

    II
  • YEARS

    School yrs 4, 5, 6
  • AGES

    9–11 years old
  • STEPS

    LEARN ➔ DRAW ➔ MAKE ➔ TRY
  • SUMMARY

    Design a tool station for yourself or a family member. Make your tool station and try it.
  • TECH

    Low-tech
  • CHALLENGE

    Complicated
  • TIME

    5 sessions (one week)
  • TEAM SIZE

    1 or 2

About

You will find many tools around the house, for example there are gardening tools; electrical tools for repairing things; heavy-duty tools for fixing bicycles, motorbikes or cars; tools for hobbies and pastimes. A tool station keeps all your tools in one place within reach, it is convenient, it protects your tools, and ensures that you don’t lose any.
 

Your task

Design a tool station for yourself or someone in your family. The tool station should hold tools for when they are needed. Think about how a tool station can keep all your tools well organised. Make a full-size model of your tool station out of cardboard or wood. Do this design topic on your own, or together with a classmate.​​​​​​
 

Follow the design steps

To design something well, do it step-by-step and use the methods from the Design Thinking for Schools website. There are four design steps. The first step is LEARN. To design something, you must first learn about it. There is much to learn on any topic, and it is always interesting. Learning will help you to understand the thing that you are designing, so you can do a good job. The second step is DRAW. Try to think of as many different ideas as you can while you draw them with pencil on paper. Keep drawing until you have some ideas that you really like. Improve your ideas and combine them into a single excellent idea. Drawing is easy and fun. Enjoy it! The third step is MAKE. Make the thing that you are designing to show your teacher and classmates. You can only tell if your idea works by making it. Improve your idea while you are making it. Making something with your hands is fun too! The fourth step is TRY. Once you have made something, you should try it to see if it works or not. You can also let someone else try it to see what they think. When you try, you will often find ways to improve your design idea. That will make you a better designer.
 

​​​​​​​Note for teachers

Read the guide for teachers on Safety for the MAKE Step for Level II to safely supervise this design task.