DESIGN TOPIC FOR STUDENTS

 DT2043

Work Overalls

  • LEVEL

    II
  • YEARS

    School yrs 4, 5, 6
  • AGES

    9–11 years old
  • STEPS

    LEARN ➔ DRAW ➔ MAKE ➔ TRY
  • SUMMARY

    Design work overalls for yourself. Make your work overalls and try them.
  • TECH

    Low-tech
  • CHALLENGE

    Complicated
  • TIME

    5 sessions (one week)
  • TEAM SIZE

    1 or 2

About

Work overalls are worn over regular clothes at work. Not everybody wears overalls at work, but factory workers, engineers, technicians, craftspersons, laboratory workers, painters and decorators, chefs and bakers, and many others do. School children wear overalls in some countries. There are many types of overalls, from aprons, to bibs, to lab coats, to full overalls. They are so-called because you wear them over all your clothes. Overalls are tough and long-lasting, and they protect from dirt and splashes, hot environments or cold weather. Overalls may be colourful and have a company name and symbol.
 

Your task

Design work overalls for yourself. Your work overalls may be for fun, for doing your hobby, or for school. Think about how to make your work overalls comfortable, and how your overalls can help you at whatever activity that you are doing. Make your work overalls and test them. Do this design topic on your own, or together with a classmate.
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Follow the design steps

To design something well, do it step-by-step and use the methods from the Design Thinking for Schools website. There are four design steps. The first step is LEARN. To design something, you must first learn about it. There is much to learn on any topic, and it is always interesting. Learning will help you to understand the thing that you are designing, so you can do a good job. The second step is DRAW. Try to think of as many different ideas as you can while you draw them with pencil on paper. Keep drawing until you have some ideas that you really like. Improve your ideas and combine them into a single excellent idea. Drawing is easy and fun. Enjoy it! The third step is MAKE. Make the thing that you are designing to show your teacher and classmates. You can only tell if your idea works by making it. Improve your idea while you are making it. Making something with your hands is fun too! The fourth step is TRY. Once you have made something, you should try it to see if it works or not. You can also let someone else try it to see what they think. When you try, you will often find ways to improve your design idea. That will make you a better designer.
 

​​​​​​​Note for teachers

Read the guide for teachers on Safety for the MAKE Step for Level II to safely supervise this design task.