DT2004 Hobby Workstation
TECH
Medium-tech
CHALLENGE
Simple
TIME
5 sessions (one week)
TEAM SIZE
1 or 2
About
A hobby is an activity that we do for fun. It is also called a pastime. A hobby can be about collecting things, like stamps or other objects; it can be about doing something artistic, like painting or photography; it can be about doing a physical activity, like marathon running or hiking; or it can be about studying a subject, like astronomy or entomology; or it can be about other creative or competitive activities, like playing video games or racing radio-controlled cars and drones. A hobby workstation is a space or a desk for your hobby, and where you keep the tools and things that you need for your hobby.
Your task
Design a hobby workstation for your hobby. Your hobby workstation can be in your bedroom or anywhere that you are allowed. Think about how a hobby workstation can help you do your hobby and keep all your hobby tools and things well organised. Make a full-size model of your hobby workstation out of cardboard or wood. Work on this design topic on your own, or together with a classmate.
Follow the design steps
To design something well, do it step-by-step and use the methods from the Design Thinking for Schools website. There are four design steps. The first step is LEARN. To design something, you must first learn about it. There is much to learn on any topic, and it is always interesting. Learning will help you to understand the thing that you are designing, so you can do a good job. The second step is DRAW. Try to think of as many different ideas as you can while you draw them with pencil on paper. Keep drawing until you have some ideas that you really like. Improve your ideas and combine them into a single excellent idea. Drawing is easy and fun. Enjoy it! The third step is MAKE. Make the thing that you are designing to show your teacher and classmates. You can only tell if your idea works by making it. Improve your idea while you are making it. Making something with your hands is fun too! The fourth step is TRY. Once you have made something, you should try it to see if it works or not. You can also let someone else try it to see what they think. When you try, you will often find ways to improve your design idea. That will make you a better designer.
Note for teachers
Read the guide for teachers on Safety for the MAKE Step for Level II to safely supervise this design task.
More design topics for Level II…
Read the next design topic for Level II children (9 to 11 years old).
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