DESIGN TOPIC FOR STUDENTS

 DT2005

Library Workstation

  • LEVEL

    II
  • YEARS

    School yrs 4, 5, 6
  • AGES

    9–11 years old
  • STEPS

    LEARN
  • SUMMARY

    Design a library workstation. Make your library workstation and try it.
  • TECH

    Medium-tech
  • CHALLENGE

    Simple
  • TIME

    5 sessions (one week)
  • TEAM SIZE

    1 or 2

About

Libraries are places where we find books, media such as videos and music, and other things. Libraries are useful for finding answers to our questions, and to study a subject. Most libraries are quite busy, they have dozens of visitors every day. Libraries have desks and chairs so that you can work comfortably. A library workstation is a desk and chair for working in the library, where you can comfortably read, concentrate, take notes, and use a computer.
 

Your task

Design a library workstation for your school library, or your local library. Think about how a library workstation can help you work well, and use your computer comfortably. Make your full-size model of your library workstation out of cardboard or wood. Do this design topic on your own, or together with a classmate.​​​​​​​

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Follow the design steps

To design something well, do it step-by-step and use the methods from the Design Thinking for Schools website. There are four design steps. The first step is LEARN. To design something, you must first learn about it. There is much to learn on any topic, and it is always interesting. Learning will help you to understand the thing that you are designing, so you can do a good job. The second step is DRAW. Try to think of as many different ideas as you can while you draw them with pencil on paper. Keep drawing until you have some ideas that you really like. Improve your ideas and combine them into a single excellent idea. Drawing is easy and fun. Enjoy it! The third step is MAKE. Make the thing that you are designing to show your teacher and classmates. You can only tell if your idea works by making it. Improve your idea while you are making it. Making something with your hands is fun too! The fourth step is TRY. Once you have made something, you should try it to see if it works or not. You can also let someone else try it to see what they think. When you try, you will often find ways to improve your design idea. That will make you a better designer.
 

​​​​​​​Note for teachers

Read the guide for teachers on Safety for the MAKE Step for Level II to safely supervise this design task.