Handouts for Students
You can’t use up creativity. The more you use, the more you have.
Summary
Handouts that show the students how to proceed, as they work on their design project.
Handouts for students to succeed in their design project
The handouts for students will help them to get their design project done. The guides cover what a student needs to know and to do in order to succeed. Select a tab below for your level of student, either Level I, Level II, Level III, or Level IV. You may print the handout for the students or give them the weblink. The Guides for Teachers, Supervising Level (I, II, III, or IV) Design, inform you which handouts to use as your students progress through the design project.
LEVEL
I
YEARS
School yrs 1, 2, 3
AGES
6–8 years old
STEPS
LEARN ➔ DRAW ➔ MAKE
Handouts for students of Level I
The following single handout is intended for Level I students in school years 1, 2, 3, that is for 6 to 8-year-old children. There is only one handout for Level I students.
Figure: The three design steps for Level I students are: LEARN, DRAW, and MAKE.
Select your students’ level using the tab above, then click the link to view the handout for students.
There is something more important than logic: imagination.
Handout for Students
HS120
Summary
The three design steps are: LEARN, DRAW, MAKE. Follow the three steps when you are designing.
The Design Steps Poster (I)
To teach design in your class…
Return to the section on how to teach design in your class using the resources of this website.
About guides for teachers…
Or, read the next section on the guides for teachers of Level I to Level IV students.
LEVEL
II
YEARS
School yrs 4, 5, 6
AGES
9–11 years old
STEPS
LEARN ➔ DRAW ➔ MAKE ➔ TRY
Handouts for students of Level II
The following handouts are intended for Level II students in school years 4, 5, 6, that is for 9 to 11-year-old children.
The handouts cover what students need to know, they give an overview of designing, ways to understand the problem, how to be creative, prototyping, and so forth. They are organised in sequence according to the step of the design task, as required.
Figure: The four design steps for Level II students are: LEARN, DRAW, MAKE, and TRY. Use the handouts for students for their intended step of the design task.
Select your students’ level using the tab above, then choose a handout for students from the list below and click the link to view the handout.
You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose.
Handouts for Students
HS220
Summary
The handouts for Level II students doing a design project.
About the Handouts for Students (II)
Handouts for Students
HS221
Summary
The stationery that you need to design.
Stationery for Designing (II)
Handouts for Students
HS222
Summary
We design to make things better.
What is Design? (II)
Handouts for Students
HS223
Summary
The four steps of designing are, LEARN, DRAW, MAKE, and TRY. Follow the four steps when you design.
The Design Steps Poster (II)
Handouts for Students
HS224
Summary
A map where you write down what you know about a topic.
Mind Map (II)
Handouts for Students
HS225
Summary
Have as many ideas as you can.
Idea Storm (II)
Handouts for Students
HS226
Summary
Vote for the best ideas by using coloured dots.
Dot Voting (II)
Handouts for Students
HS227
Summary
Let other people try your design idea and ask them questions about it.
Try Question Form (II)
To teach design in your class…
About guides for teachers…
LEVEL
III
YEARS
School yrs 7, 8, 9
AGES
12–14 years old
STages
UNDERSTAND ➔ DECIDE ➔ CREATE ➔ BUILD ➔ TEST
Handouts for students of Level III
The following handouts are intended for Level III students in school years 7, 8, 9, that is for 12 to 14-year-old students.
The handouts cover what students need to know, they give an overview of designing, ways to understand the problem, how to be creative, prototyping, and so forth. They are organised in sequence according to the stage of the design thinking project, as required.
Figure: The five stages of design thinking for Level III students are: UNDERSTAND, DECIDE, CREATE, BUILD, and TEST. Use the handouts for students for their intended stage of the design project.
Select your students’ level using the tab above, then choose a handout for students from the list below and click the link to view the handout.
Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
HANDOUTS FOR STUDENTS
HS320
Summary
The handouts available for Level III students doing a design project.
About the Handouts for Students (III)
HANDOUTS FOR STUDENTS
HS321
Summary
The stationery that you need to succeed in your design project.
Stationery for Designing (III)
HANDOUTS FOR STUDENTS
HS322
Summary
We design to make the world a better place.
What is Design Thinking? (III)
HANDOUTS FOR STUDENTS
HS323
Summary
The five stages of design thinking are, UNDERSTAND, DECIDE, CREATE, BUILD, and TEST. Follow the five stages when you are designing for better results.
The Design Thinking Stages Poster (III)
HANDOUTS FOR STUDENTS
HS324
Summary
Important principles to follow when you design.
Design Principles (III)
HANDOUTS FOR STUDENTS
HS325
Summary
Make a mind map to plan something, or to map your understanding of a subject, such as the design topic.
Mind Map (III)
HANDOUTS FOR STUDENTS
HS326
Summary
A list of questions or tasks about the design topic that come from making a mind map of the UNDERSTAND stage.
Questions and Answers (III)
HANDOUTS FOR STUDENTS
HS327
Summary
Find answers to your questions about the design topic from your desk.
Desk Research (III)
HANDOUTS FOR STUDENTS
HS328
Summary
Learn about the design topic from an expert, and ask people who use the product or service, what they think.
Interview Experts and Users (III)
HANDOUTS FOR STUDENTS
HS329
Summary
Clearly write down ‘the problem’ that you are trying to solve in this design project.
Problem Page (III)
HANDOUTS FOR STUDENTS
HS330
Summary
Tips to help you get creative. Try them!
Ways to Get Creative (III)
HANDOUTS FOR STUDENTS
HS331
Summary
Work together to think of as many ideas as you can to solve design problems.
Idea Storm (III)
HANDOUTS FOR STUDENTS
HS332
Summary
Vote for the best ideas by using coloured dots.
Dot Voting (III)
HANDOUTS FOR STUDENTS
HS333
Summary
Use sketching to come up with many ideas and to solve design problems.
Idea Sketchathon (III)
HANDOUTS FOR STUDENTS
HS334
Summary
Turn a big and complicated design problem into a few small and simpler problems to solve.
Idea Grid (III)
HANDOUTS FOR STUDENTS
HS335
Summary
Talk to your classmates about your design work, and learn from each other.
If I Were You (III)
HANDOUTS FOR STUDENTS
HS336
Summary
See what your users think about your design idea.
Test Questions (III)
HANDOUTS FOR STUDENTS
HS337
Summary
Give helpful advice and opinions to students at the end of a design project.
I Like, I Wish, I Wonder (III)
To teach design in your class…
About guides for teachers…
LEVEL
IV
YEARS
School yrs 10, 11, 12
AGES
15–17 years old
STages
EMPATHISE ➔ DEFINE ➔ IDEATE ➔ PROTOTYPE ➔ TEST ➔ REFLECT
Handouts for students of Level IV
The following handouts are intended for Level IV students in school years 10, 11, 12, that is for 15 to 17-year-old students.
The handouts cover what students need to know, they give an overview of designing, ways to understand the problem, how to be creative, prototyping, and so forth. They are organised in sequence according to the stage of the design thinking process, as required.
Figure: The six stages of the design thinking process for Level IV students are: EMPATHISE, DEFINE, IDEATE, PROTOTYPE, TEST, and REFLECT. Use the handouts for students for their intended stage of the design process.
Select your students’ level using the tab above, then choose a handout for students from the list below and click the link to view the handout.
Unless someone like you cares a whole awful lot, nothing is going to get better. It’s not.
Handouts for Students
HS420
Summary
A chart that shows the handouts available to Level IV students undertaking a design project.
Guide to the Handouts for Students (IV)
Handouts for Students
HS421
Summary
Be organised and have everything that you need to begin a design thinking project.
Stationery for Designing (IV)
Handouts for Students
HS422
Summary
We design to have an impact on the world.
What is Design Thinking? (IV)
Handouts for Students
HS423
Summary
The six stages of design thinking are: EMPATHISE, DEFINE, IDEATE, PROTOTYPE, TEST, and REFLECT. Follow the six stages for greater success when designing.
The Design Thinking Process Poster (IV)
Handouts for Students
HS424
Summary
Important principles to guide your decisions as you are designing.
Design Principles (IV)
Handouts for Students
HS425
Summary
These four design misconceptions and two secrets will improve your understanding of design thinking.
Secrets to Designing (IV)
Handouts for Students
HS426
Summary
Make a mind map to plan a design thinking project, or to map your understanding of the design topic.
Mind Map (IV)
Handouts for Students
HS427
Summary
Note down questions that you have in the EMPATHISE stage, and find the answers.
Research Questions (IV)
Handouts for Students
HS428
Summary
Find answers to your questions about the design topic from your desk.
Desk Research (IV)
Handouts for Students
HS429
Summary
Make a map of the people who are affected by the product or service that you are designing.
Stakeholder Map (IV)
Handouts for Students
HS430
Summary
Learn about the people who will use your product or service by surveying their opinions, interviewing them, and observing them.
User Research (IV)
Handouts for Students
HS431
Summary
Clearly describe the problem that you are trying to solve in this design thinking project.
Problem Statement (IV)
Handouts for Students
HS432
Summary
Tips to help you get creative. Try them!
Improve Your Creative Ability (IV)
Handouts for Students
HS433
Summary
Work in a team to solve design problems by coming up with as many ideas as you can.
Brainstorming (IV)
Handouts for Students
HS434
Summary
Vote for your team’s best ideas by using colour dots.
Dot Voting (IV)
Handouts for Students
HS435
Summary
Work in a team to solve design problems by sketching as many ideas as you can.
Brain Sketching (IV)
Handouts for Students
HS436
Summary
Break down a large and complicated design problem into a number of small and simple problems to solve.
Idea Matrix (IV)
Handouts for Students
HS437
Summary
Thought-provoking questions to trigger creative, and out-of-the-box thinking.
Scamper (IV)
Handouts for Students
HS438
Summary
Software should serve us, like a faithful butler.
Polite Software (IV)
Handouts for Students
HS439
Summary
Discuss your design work with your fellow designers, critique each other’s ideas, and learn from each other.
If I Were You (IV)
Handouts for Students
HS440
Summary
Define the minimum viable product that you will design, with the essential functions and features that your product or service must have.
MVP (IV)
Handouts for Students
HS441
Summary
Make a drawing of a product or service concept to show how it works and what it looks like.
Concept Drawing (IV)
Handouts for Students
HS442
Summary
Complete this checklist and consent form, it is a necessary step to prototyping safely.
Prototyping Checklist and Consent Form (IV)
Handouts for Students
HS4343
Summary
A simple and inexpensive way of making prototypes of software interfaces.
Paper Prototypes (IV)
Handouts for Students
HS444
Summary
Gain insights and improve your design ideas by playing the roles of various people connected to the product or service that you are designing.
Role-Playing (IV)
Handouts for Students
HS445
Summary
Evaluate your design concept by testing your prototype with real users.
Test Checklist (IV)
Handouts for Students
HS446
Summary
Present your design project to your teachers, students, parents, and other stakeholders.
Design Project Presentation (IV)
Handouts for Students
HS447
Summary
Give constructive feedback to designers at the end of a design project.
I Like, I Wish, I Wonder (IV)
Handouts for Students
HS448
Summary
Reflect on your design project to learn from your experience.